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Post by mosene on Oct 1, 2006 1:07:37 GMT -5
pls can someone help me... i cant seem to have the smoother players .. they look chunky and pixelated... i have mbr:ft on pc and i own a p3ghz...1gb ddr2.. 256 ddr 2 graphics card.. and it looks horrible.. i mean the chars.. the gameplay rocks is there a way to improve it coz i've seen some fantastic videos and they looked super.. thx in dvance
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Post by Zaido on Oct 1, 2006 2:47:41 GMT -5
mmm maybe you can post a pic of what urs looks like so we can see what is the problem?
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Post by mosene on Oct 1, 2006 3:17:57 GMT -5
well ... i can't seem to find the button that says add file... it just gaves me " [/img]" but it is like a street fighter runned in ms dos mode... the beackground crispy and the char are bad.. ery bad like they are made out of pixels
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Post by Zaido on Oct 1, 2006 13:59:00 GMT -5
well the characters in general if you look closely they are pixilated in the pC version. they didn't really smooth out the sprites if you actually look really closely, but that is how they look... i have no idea if urs is what i am describing it to be, the back ground is liek good!! and the characters are somewhat spritey pixilated...
you can try putting it in like a img hosting site, and give us link, liek Photobucket or Imageshack
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Post by mosene on Oct 1, 2006 17:42:19 GMT -5
HERE is the video debug part of mbr:ft ....
[DirectDraw] Display Driver Name: NVIDIA GeForce FX 5900XT Driver File Name: nv4_disp.dll Driver Version: 0.0.0.0 Monitor Frequency: 60Hz
[Direct3D] window mode ( 1280 x 1024 ) 16BitColorMode RGB 555
Enumerate Devices. RGB Emulation Direct3D HAL -> Direct3D T&L HAL
Enumerate ZBuffer Formats. -> 16bit 24bit
Enumerate Texture Formats. 16bit 5,5,5 RGB -> 16bit 1,5,5,5 ARGB ALPHAPIXELS 16bit 4,4,4,4 ARGB ALPHAPIXELS 16bit 5,6,5 RGB 32bit 8,8,8 RGB 32bit 8,8,8,8 ARGB ALPHAPIXELS 16bit 8,8,0 RGB 16bit 5,5,6 RGB 32bit 8,8,8 RGB 0bit 0,0,0 RGB 0bit 0,0,0 RGB 0bit 0,0,0 RGB 0bit 0,0,0 RGB 0bit 0,0,0 RGB
Video Memory :122.00 MB(free:120.29 MB) Local Video Memory :122.00 MB(free:120.29 MB) Non-Local Video Memory :248.00 MB(free:248.00 MB)
Max Texture Stages: 8 Min Texture Size: 1 x 1 Max Texture Size: 4096 x 4096
Direct3D Initialize Done... Start Main Loop
can you see if it matches yours and haw can i improve it ... in the meantime i will try to upload the pictures for you
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Post by mosene on Oct 1, 2006 17:55:56 GMT -5
What i am saying in fact is that i want to change the standard resolution that is 640x480 in 1024x768 and 32 mb... and i don't know haw
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Post by Zaido on Oct 3, 2006 8:25:04 GMT -5
mm i am not very sure what those... mean... but i would think, or imagine that is how the sprites of the characters look..
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Post by necrosnake on Jan 26, 2007 22:33:39 GMT -5
not sure if you even check this anymore, but that's what they really look like, sorry.
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Post by zefris on Jan 27, 2007 23:04:35 GMT -5
the game's a bit pixelated since its running on a resolution of 640x480 (i think)... and i highly doubt you can change the resolution for it, since i haven't seen or heard of that setting myself... so i don't think you can do much about the graphics quality... but its still a fun game... ;D
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Post by necrosnake on May 21, 2007 23:43:32 GMT -5
If you went and made it windowed by chaninging the resolution you could probably smooth out the spites by making them scaled. Yeah, thread revival.
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