Game System-
A = Weak Attack B = Medium Attack C= Strong Attack S = Speical
Life Gauge: Max is 10000, when it reaches 0 you are dead and you lose that round
E-Force: The bottom bar, as time goes it will change from 0 ~ 100(MAX)
0~50 the color is red. After 50, it will become blue and the charging rate will be slower. When you are guarding the bar will increase. When you are getting hit your bar will stop increasing. During "Break" (MAX/flashing blue), your bar will decrease as you get hit and it will not increase anymore during that status.
SP Gauge: You have to charge it to use your supers(Eterny Speical or Final Memory), Have LV1 2 and 3
You charge faster by attacking and hitting people.
Reinforce(RF): A speical move from a certain regular move by using the the heavy attack button (please refer to move list), kinda like EX move in SF3
-When your E-force gauge is red, 1 RF move will waste the whole bar.
-When your E-force gauge is blue, you can do about 4 RF move.
Recoil Guard(RG): Before you get hit, do the defense motion(back). If success, both defense's element will be different, which learn chance to closer the distance of the 2 players. If you successfully RG on air, you would get knock back by the enemy's atack and continues your route.
Also if you successfully did RG
1) you won't get chip damage
2) your stun gauge will not appear
After 1.10, even your oppoent RG your attack, you can RG his counter right away also, ignoring the stun time of your previous attack.
Recoil Armor(RA): During the attacking motion it will ignore opposite's attack and keep doing the motion. The damage taken during this time will also be decrease, but there is also attacks that can beat Recoil Armor. Best example for this is Nanase's C, while Mai's RF 412 still able to knock her down.
Guard Attack(GA):
Instant Charge(IC): when your Reinforce Gauge is red or Blue(Break), press 22C and It will cancel whatever motion you were in. For Example C > I.C. > C
Blue IC can have maximun 50% power restore, and increase the oppoent's stun bar also.
Red IC have nothing but just cancel your motion
FIC: Flicker@ic
added in v1.20, You can cancel after you shoot out a projectile.(before 1.20 you can't IC after using a projectile, for example Sayuri's 236+attack). Same command as IC.
Damage Scaling:
There is 3 factor that can effect your attack/defense
1) Guts: when your life is decreasing, your defense will be increase, to MAX of 1/2
2) EF: as E-Force Gauge increase, your damage increase, to MAX of 1.1
3) Life: as your life is lower than your oppoent, your damage will increase, to MAX of 1.5