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Post by Zaido on Feb 20, 2006 3:28:18 GMT -5
Ok i made this thread so if there is any questions about EFZ like how to get out of moves and what moves have this type of questions cause i have alot of those questions anyways:
1) how do i get out of Misuzu's Final Memory Goal?
2) how do i get out of Kaori's Jump ES Unblockable?
3) for people with Hyper armor, what are ways to stop the hyper armor?
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Post by limesansg on Feb 20, 2006 7:38:53 GMT -5
ok then. 1.how do i try to avoid unknown's unblockable super? 2. If my moves are learned by Sayuri's counter move and i'm in super low health,is there any way to make her forget the move or a better way not to just let her block till i accidentally hit the move attack and she just end the game with just an attack button?-_-ll 3.Any good combos to add more damage for Mizuka's eternal time super?I rather use a level 3 attack super than stop time to do little damage.-_-ll 4.Any way for Shiori level 3 super to connect to a combo?
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Post by Leviathean on Feb 20, 2006 13:07:52 GMT -5
1) how do i get out of Misuzu's Final Memory Goal? Gao! Uh, I meant to say it's a grab super, so as soon as you see the blue points of light converging over Misuzu, you must either: (A) Jump (the easiest way out) (B) Dash away (Be 3 steps away from her) (C) Interrupt (attacking her before she activates it)(D) Dash towards (the riskiest, but humiliates the opponent. Be closer than 2 steps away) 2. If my moves are learned by Sayuri's counter move and i'm in super low health,is there any way to make her forget the move No. or a better way not to just let her block till i accidentally hit the move attack and she just end the game with just an attack button? -_-ll Well, there's always throwing, waiting for an RG and counterattacking, spraying Coke into your opponent's eyes...
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Post by treusbucks on Feb 20, 2006 14:05:07 GMT -5
As for Misuzu's goal, Leviathan, #3 is wrong, as soon as she activates the move, she's invulnerable to attacks, and technically, you can't really tell if she's doing a final memory move or just a simple combo.. (I should know, I don't even know that I'm executing my final memory attack sometimes -_-;; ). however, if you're close enough to do an A attack on her, you're in safe range.
For Kaori's punch attack, I believe after blocking the first hit, if you execute a dragon punch attack you can Knock Kaori back.
As for Mizuka's time attack, I suggest you just don't use it, because if the enemy lets you set it off the enemy must be really blind... that thing freakin has like 30 minute delay before it activates -_-;;
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Post by Raven on Feb 20, 2006 14:12:12 GMT -5
ok then. 1.how do i try to avoid unknown's unblockable super? 3.Any good combos to add more damage for Mizuka's eternal time super?I rather use a level 3 attack super than stop time to do little damage.-_-ll 4.Any way for Shiori level 3 super to connect to a combo? 1. Air RG it, dash or back dash away from it, but if it's set up right, i believe you can't get out of it 3.No, Time stop suck, dont you it. used all 3 of your super meter = no notes set up afterware, not to mention the ungodly long start up time 4.If you mean final memory, I believe that's a no unless i been missing out on replay
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Post by Festival6667 on Apr 9, 2006 6:00:26 GMT -5
Is it me or Akiko's Final Memory cannot grab if the opponent is in the (right) corner? And still Akiko, is it my computer or does 1C and 3C do nothing when they should do the same as 2C?
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Post by Vesper on Apr 9, 2006 13:44:47 GMT -5
It is not just you.
For me, the Final Memory can't hit when the opponent is in either corner; I presume it is because she can't get behind the opponent. Also, Down + C and Down + Right + C both work for me, regardless of which side the opponent is. Down + Left + C does nothing.
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