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Post by linalys on Jun 1, 2006 22:09:48 GMT -5
EFZ netplay finally gets a new version. v1.00
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Junah
Junior Member
Furious Advance
Posts: 50
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Post by Junah on Jun 2, 2006 1:08:56 GMT -5
Hooray, now my inputs actually do what they're supposed to.
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Post by linalys on Jun 5, 2006 0:17:48 GMT -5
HYPER SPEED version released!!!!
aka 1.10
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Junah
Junior Member
Furious Advance
Posts: 50
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Post by Junah on Jun 5, 2006 17:41:46 GMT -5
Yet another update, albeit a minor one.
ver1.11 (2006.6.5) *Upgraded the arithmetic of frame limitation routine.
Hopefully it won't be on crack now.
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Post by Zaido on Jun 5, 2006 17:44:02 GMT -5
ONO NOT ANOTHER HYPER SPEED!!! XD lets pray for the best
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Post by Raven on Jun 14, 2006 23:45:43 GMT -5
[20:57] <@the745> When the buffered is used, Enter is pushed twice without pushing anything. [21:01] <@b|itzwing> wow [21:01] < linalys> wow! [21:02] < linalys> 60fps! [21:43] <@b|itzwing> hello. i stop in here quickly to say that the best results for 100ms ping were probably 2 frameskip buffered 745 saved the day!
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Post by Zaido on Jun 15, 2006 1:18:35 GMT -5
we can play against canadians with lag free ?? awesome!!
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Junah
Junior Member
Furious Advance
Posts: 50
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Post by Junah on Jun 15, 2006 1:49:41 GMT -5
It's pretty nice. The guy I usually play with from Texas (WHO SHALL REMAIN UNKNOWN) and I have had some pretty smooth gameplay with this version. There's some skip here and there but it isn't nearly as significant as the original Hyper Speed.
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745
New Member
Betsuri
Posts: 1
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Post by 745 on Jun 16, 2006 16:55:15 GMT -5
Thanks a lot^^ my english is poor...sorry.
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Post by Zaido on Jun 16, 2006 23:22:30 GMT -5
no worries, we will help ya
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Post by Raven on Jun 25, 2006 23:58:33 GMT -5
EFZ.NET ver1.20 (Hyper Speed Version) was released I tried to save the time while transfering data and finally I got a delayed but even smooth speed under the new transport mode in this version. ver1.20 (2006.6.26) *Added a new transport mode, which is able to transfering action(input) data without pause the game. Never try to set the skip frequency to more than 3 frames in async mode, or you will see "what is delay" clearly. Download Link: www.mbrcn.net/down/EFZ_NET_120_Release_HyperSpeedVersion.zip
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Junah
Junior Member
Furious Advance
Posts: 50
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Post by Junah on Jun 29, 2006 0:48:12 GMT -5
Yet another update, now to 1.21! ver1.21 (2006.6.29) *Upgraded the speed of all transport modes, especially in async mode. This version has a bug that sometimes you may not be able to quit the game by pressing ESC key, it will be fixed in next version.www.mbrcn.net/down/EFZ_NET_121_Release_HSV.zipI don't like the sound of bugs though!
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Post by Raven on Jun 30, 2006 23:38:37 GMT -5
From 745's site Async mode will not miss a command but might have delay so it is best use under FS1 or 3 any FS higher than that might be danger
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fayth
New Member
Posts: 2
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Post by fayth on Nov 5, 2006 8:11:34 GMT -5
Hello, I have a question about running EFZ with netplay
You see, I just started playing and was trying out netplay with a friend. It runs fine, but I was wondering if it is possible to run netplay with the d3d windower? So we can still send msgs and stuff
We tried using the d3dwindower, but it would just close after we connect. Anyone have a solution to this problem?
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Post by Zaido on Nov 5, 2006 14:44:24 GMT -5
well EFZ was nvr meant to be played in a window mode, so once you put the program on like hold or watever it wll auto close.. :X
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